You may spend one Hero Point to deal an extra point of damage, or to gain an extra +2 on any roll. Otherwise, characters recover 1 Hit Point per day that they do not fight. You may only do this once after each fight. Half of any Hit Points lost in a fight are regained after a 15-minute rest. Chain and plate are res trictive and exhausting, though. You get 1 point of armor for small items like gauntlets and small shields, 2 points for leather armor or a large shield, 3 points for chainmail, and 4 points for plate mail. Punching and kicking deals 1d3 damage, small weapons like daggers deal 1d4 damage, standard weapons like swords and axes deal 1d6, and large weapons deal 1d8. You then deal damage depending on your weapon. The result is compared to the ladder: If acting in combat, you must roll higher than the opponent's Defense.
When acting outside of combat, also add points from the appropriate Career (if any). When acting in combat, also add the appropriate combat attribute.
When attempting a difficult action, roll four Fate dice (6-sided dice where two sides are +1, two are -1, and two are 0) and add the appropriate personal attribute.